Cancelled Indiana Jones / TRAE PSP Build
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Tomb Raider: 10th Anniversary Edition (TRAE) was the last Tomb Raider game developed by Core Design, the original creators of the franchise.
FILES:
-"Early TRAE.zip" - an early build of the game. This only works with gamepad and on a dedicated graphics card. Note that you might need to disable your antivirus to play or even download this.
- "setup TRAE ##.exe" - easy installator for those with limited technical knowledge. This will install the base game and all the latest patches.
- “Artbase” contains – locations, character models, tools used for development, geometry etc. This is currently the most complete collection of assets.
-"artbase_patch" - is a patch to restore audio on levels
- "OpenTRAE xxx.zip" - the latest PC and PSP fixing/patching project
- The “levels jan 2006” archive contains certain level files that have different timestamp from those in “artbase”. They could be exactly the same files, we currently don’t know but think it could be important to preserve all the versions for historical value.
- Dev Stuff contains code that would be useful for developers
Nakamichi Level and Texture Extractor.
This converter allows you to convert level geometry from “Artbase\tombraider\sources\globals” folder into .ma and .fbx formats and extract textures. It is already included with TRAE and is placed in "globals" folder. It works from command line. If .fbx geometry is missing textures then download a free trial of Maya and open converted .ma file instead. Once in Maya you can export it to any format you prefer (including .fbx) with textures preserved.
Model Viewer
Artbase\tombraider\converters\animsequencerui
Allows you to view character models located in Artbase\tombraider\sources\models\characters (you will need Visual Studio installed for it to work).
- Other tools in Artbase\tombraider\converters\ could be useful to understand how file formats work. Some of them are Maya converters which are obsolete. You will need old Maya 7.0 (this is the one that was used in production of these files - https://archive.org/details/maya_70 ) to make them work.
- A TRAE-PSP.-Vxiso a highly unstable PSP build of the game compiled by Gh0stblade. The main difference between PSP and PC build are additional animations and various lighting effects that make it look much grander on PSP. This ISO will only work on PSP consoles and emulators with 64mb of RAM. You can emulate it on PC or mobile using PPSSPP https://www.ppsspp.org/ (make sure to disable fast memory and set Lower Resolution for effects to AGGRESSIVE)
PSP supports freecam mode. To enable:
Load a level. Debug menu》enable cheats and damp cam 》 L + R + select at the same time
This was discovered by TheEliteMantis
TO PLAY (August 2021)
PC:
Easy method:
1 Download setup TRAE ##.exe and install the game. This will install all the patches as well.
2 You can then launch the game via run.bat (the game is installed on C drive in artbase folder) or via a shortcut on your desktop
Advanced method (for those on metered connections or for those who don’t wish to redownload installer each time a new version is published):
1. Extract Artbase.zip from https://archive.org/download/IndyTRAEbuild/ to c:/ drive.
2. Extract ArtbaseLara.zip to c:/ drive.
3. Place PC binaries (coregame.exe, glut32.dll and run.bat) under C:/Artbase/tombraider
4. Extract artbase_patch.zip into C:/ drive overwriting all the files.
5. Launch run.bat
PSP:
1. Download "TRAE-psp-v2.iso.iso" from https://archive.org/download/IndyTRAEbuild/.
2. Extract the .ISO fully to a folder of your choice.
3. Place EBOOT.BIN in PSP_GAME/SYSDIR overwriting the old one (where you extracted the ISO).
4. Build an ISO using UMDGen for PSP. (Drag and drop root PSP_GAME and UMD_DATA.BIN to UMDGen window and save).
5. Run in PPSSPP.
TO PLAY (pre August 2021):
(all files been relocated to Mods and Patches (OLD) folder)
1 download artbase and extract it to C: drive (it is important you have a folder structure like this C:\artbase\tombraider etc. the game won't run if it's not placed on C drive).
2a download patch.zip extract it into c:\artbase replacing any files. This will allow you play the game using main menu.
3 (optional) download Gh0stblade_-_XProger_level_select_patch.zip extract it into c:\artbase replacing any files. This will allow you to select a level before the start of the game. Main menu will not be accessible but you can visit The Lost Plateau which is not accessible via main menu.
4. Run the game via the bat file in c:\artbase folder
LOG:
22/09/2022
Two levels (Tomb of Qualopec and The Lost Valley) dated earlier than the current build uploaded into Dev Stuff/Levels folder. Levels are in Maya format. Textures are included but might not be applied automatically to the models.
12.01.2022
-early build dev files added to "dev stuff" folder.
-playable early build of TRAE is available thanks to Ghostblade. Download "early TRAE.zip" and extract it anywhere. This only works with gamepad and on a dedicated graphics card. Note that you might need to disable your antivirus to play or even download this.
12.10.2021
-Added an optional installation file (setup TRAE ##.exe) for those that have difficulties installing the game and applying patches.
16/05/2021 OpenTRAE release b5 from Ghostblade
- Switched to SDL2 for input.
- Keyboard now fully supported in SDL2.
- Gamepads now fully supported in SDL2.
- Added a command line argument (-dinput) to use old input (Direct Input 8).
- Added sound effects for the PC version (requires new Artbase_patch.zip to be downloaded).
- OpenGL 3.2 Renderer now uses SDL2 for windowing instead of freeglut.
- OpenGL 1.x Renderer now uses SDL2 for windowing instead of freeglut.
- Updated Lara keyboard binds (to be more similar to the original game).
- Bloom is disabled by default for PC, can be enabled by pressing B on keyboard.
- Fixed a critical bug where Lara's hair would sometimes not render when loading certain levels.
- Increased static batch renderer draw buffer to prevent crashes on levels like Lara's Home.
- Fixed rare transparency bugs on Lara's Home partially.
- Fixed a game breaking crash at the beginning of Tomb of Tihocan.
- Game memory increased on the PSP version by 7mb.
- Object pool increased on the PSP version by 1mb.
- The Xbox controller bug where buttons were swapped should now be fixed.
04/09/2021
- OpenGL 3.2 renderer has been ported to DX11 which can be enabled as a launch argument "-dx11".
- Default renderer is now OpenGL 3.2 renderer, to use the old OpenGL 1.x renderer use the launch argument "-gl1"
- Pause menu now pops up when pressing return key.
- OpenGL 3.2 renderer now supports batching for static level geometry (faster rendering).
- DX11 renderer now supports batching for static level geometry (faster rendering).
- OpenGL 3.2 bloom has been updated to be more similar to PSP and may be tweaked in a further update
22/08/2021 OpenTRAE-Release-b3
-Enabled Async file loader for faster loading times on PC.
-Updated and enabled various internal net code features for future updates.
-OpenGL 1.x renderer has been replaced with a fresh OpenGL 3.2 renderer. (special thanks to xproger!)
-PC now supports bloom (still early and may be tweaked in future updates).
-Fixed a crash in winsock2 socket binding for net.
-Fixed a graphical error on PC where Lara’s hair strands weren’t visible.
-Enabled 60fps for PC and PSP.
-Allow resizing of window.
-Switch to more modern version of glut (now using freeglut).
16/08/2021
NEW INSTALLATION INSTRUCTIONS!
-Added missing PC pistols from PSP version.
-Added missing idle stance animation from PSP version.
-PSP audio for sound effects now play.
-Darts should now damage Lara.
-Jumping off high areas will kill Lara.
- Ragdoll added when Lara dies.
-Added missing idle stance animation from PSP version.
-PSP audio for sound effects now play.
-Darts should now damage Lara.
-Jumping off high areas will kill Lara.
- Ragdoll added when Lara dies.
11/08/2021
Dev files added (see devstuff.zip)
06/05/2021
TheEliteMantis discovered a way to enable free cam mode on a PSP build.
31/01/2021
by Ghostblade
PSP ISO updated - stability and AI restored
29/01/2021
by Gh0stblade
- A TRAE-PSP.iso added. A highly unstable PSP build of the game compiled by Gh0stblade. The main difference between PSP and PC build are additional animations and various lighting effects that make it look much grander on PSP. This ISO will only work on PSP consoles and emulators with 64mb of RAM. You can emulate it on PC or mobile using PPSSPP https://www.ppsspp.org/ (make sure to enable 64mb ram in settings)
22/01/2021
by @reborninshadows
-adds water & fire sfx + ambience sfx to some areas on many levels.
Keep in mind that this is not final and many new sounds will be added.
19/01/2021
by @reborninshadows
-ambience sounds in caves and main menu
-replaced TR1 apes with TRAE models
-restored mummy models on Tomb of Qualopec
13/01/2021
by XProger (https://twitter.com/XProger_san)
- add VS C++ runtime library (msvcr71.dll)
- fix white textures on integrated graphics hardware
- fix inverted camera control
- add anisotropic filtering for textures (8x)
- fix annoying error message boxes, now they are output to the console
- fix main menu to TRAE version
- fix levels loading from menu
- fix memory pools size
- fix max frame rate to 60 FPS
- fix functionality of the PrtScn key
13/01/2021
by @reborninshadows
- Latest patch by Xproger makes original Atlantis (without fixes) playable so we're restoring the original level. Previously Angelinthedark had to remove most objects to make it work.
11/01/2021
by @reborninshadows
-Palace Midas now works!
-Atlantis now works!
09/01/2021
by XProger (https://twitter.com/XProger_san)
- fix inverted camera control
- add anisotropic filtering for textures (x8)
07/01/2021
-Fixed white textures on some graphics card
-missing msvcr71.dll now included
This patch is by Xproger
06/01/2021
- Fixed random crashes upon simply free roaming City of Khamoon/Natla's Mine/Great Pyramid
- Removed a few crashing triggers in Khamoon, Natla's Mines and Great Pyramid
This patch is by N.Chabb
04/01/2021
-Inventory crash and item pickup crash resolved.
-Sounds on all levels
-fixed crash in Caves,
-fixed the door in the Manor and no invisible doors at the start of Cistern.
This patch is by @reborninshadows
OPTIONAL MODS:
- TRAE_DX11_Wrapper_with_Reshade_Support by TRFan94 (makes it pretty!)
- Xbox_Fixed_Controls_for_TRAE - those with Xbox controller should use this. See readme. By TRFan94
- Added a mod that allows you to play as Melissa, Lara's cousin by @GamingVirtua
- Addeddate
- 2020-12-31 20:06:01
- Identifier
- IndyTRAEbuild
- Scanner
- Internet Archive HTML5 Uploader 1.6.4
- Year
- 2006
comment
Reviews
Reviews cannot be added to this item.
Reviewer:
ice bear738
-
favoritefavoritefavoritefavoritefavorite -
January 24, 2022
Subject: Croft manor
Subject: Croft manor
Can someone help me? I tested the game on ppsspp and the croft manor just won't load,
Reviewer:
16mpx
-
favoritefavoritefavoritefavoritefavorite -
January 13, 2022
Subject: PSP Instructions
Subject: PSP Instructions
Works on a PSP 2000 (NEW) with VSH Menu installed. Steps to follow;
- Download iso file and place it under ISO folder of your memory card.
- Activate VSH Menu by pressing select button and enter recovery menu.
- Go to advanced settings and activate extra memory.
- Exit recovery menu and enjoy the game.
- Download iso file and place it under ISO folder of your memory card.
- Activate VSH Menu by pressing select button and enter recovery menu.
- Go to advanced settings and activate extra memory.
- Exit recovery menu and enjoy the game.
Reviewer:
reitakun
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January 11, 2022
Subject: PSP INSTRUCTIONS
Subject: PSP INSTRUCTIONS
Step 3.
Place EBOOT.BIN ?? What EBOOT.BIN? From where?
Place EBOOT.BIN ?? What EBOOT.BIN? From where?
Reviewer:
Le Gluon du Net
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favoritefavoritefavoritefavoritefavorite -
February 14, 2021
Subject: Torrent link
Subject: Torrent link
Please provide a torrent link to download all files and avoid archive.org to use site bandwitch.
Reviewer:
Lorenzo Cabras
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favoritefavoritefavoritefavoritefavorite -
February 14, 2021 (edited)
Subject: It works
Subject: It works
Just set PSP from PSP 1000 to PSP 2000/3000 and it works.
No Lara's voice in the PSP version, but it works perfectly
No Lara's voice in the PSP version, but it works perfectly
Reviewer:
Demon91slayer
-
February 8, 2021
Subject: PSP
Subject: PSP
In order to play this on a PSP currently you need to play it on a unit with higher RAM that a retail console. IE a development kit. If not use PPSSPP.
Reviewer:
cheetahboy
-
favoritefavoritefavoritefavoritefavorite -
February 7, 2021 (edited)
Subject: PSP not loading game
Subject: PSP not loading game
PSP won't load game, but ppssp load it,
On PSP game keep loading on loading screen, cd icon keep rotating, nothing happen
I want to play this beautiful game on my PSP please fix this issue. please.
On PSP game keep loading on loading screen, cd icon keep rotating, nothing happen
I want to play this beautiful game on my PSP please fix this issue. please.
Reviewer:
Tomb_of_ash
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favoritefavoritefavoritefavoritefavorite -
February 4, 2021 (edited)
Subject: Psp build
Subject: Psp build
As a response to the previous review: the build is stable on Windows ppsspp. We do not have any plans to make it Mac compatible. This is not a commercial product and we do not have the team of developers to make it compatible with all the platforms.
Reviewer:
perkins8j
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favoritefavoritefavorite -
February 3, 2021 (edited)
Subject: Please Update PSP Build!
Subject: Please Update PSP Build!
I ran the build on my Mac (m1 based) via OPENEMU, which uses PPSSPP. The Caves demo plays flawlessly. The Lost Valley and most other levels will freeze with black death at certain points during gameplay. Also, Lara's ponytail is erected horizontally in a good majority of the levels.
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DOWNLOAD OPTIONS
ZIP
Uplevel BACK
912.2M
Artbase.zip download
319.2M
ArchiveAE.zip download
107.3M
TombRaiderData.zip download
108.1M
Early TRAE.zip download
168.4M
patch.zip download
145.4M
levels jan 2006.zip download
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